Intimidating shout spell Sexy girl text chat

This shaken condition doesn’t stack with other shaken conditions to make an affected creature frightened.

The DC of this check is equal to 10 the target’s Hit Dice the target’s Wisdom modifier.

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Intimidating shout spell

Try Again: You can’t attempt long-term coercion against the same target again for 1 week.

Check: By spending more time threatening or harassing a target, you can attempt to force a creature to act friendly toward you for 1d6 hours 1 hour for every 5 points by which you exceed the DC.

If you succeed at such a check against the same target at least once per week for 1d6 weeks (without ever failing any Intimidate checks against the target during that time), the duration of the coercion increases to 2d8 days.

Coercion is overt, not subtle, and in most cases using coercion against a creature is an evil act.

A successful save negates the deafness and reduces the damage by half.

Any exposed brittle or crystalline object or crystalline creature takes 1d6 points of sonic damage per caster level (maximum 15d6).

An affected creature is allowed a Fortitude save to reduce the damage by half, and a creature holding fragile objects can negate damage to them with a successful Reflex save.

You can use this skill to frighten your opponents or to get them to act in a way that benefits you.

You emit an ear-splitting yell that deafens and damages creatures in its path.

Any creature within the area is deafened for 2d6 rounds and takes 5d6 points of sonic damage.

Success: If you are successful, the target is shaken for one round.

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