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The “Sinulator,” for example, produced by Sinulate Entertainment in Sunnyvale, California, is a wireless vibrator that connects to any computer with an Internet hookup and a Windows operating system.The Sinulator’s counterpart is the “Interactive Fleshlight,” a penis sleeve for men that transmits in-and-out action into vibrations for the Sinulator on the other end.

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“Would you consider this cheating if I were playing this game? “But we can talk about it more over dinner.” And with that we’re back in the “real” world, leaving a vast population in the virtual universe to chat and caress their way into the night.

” I ask, pointing to the trailer on the home page, where Jameson’s digital image appears to be competing in some kind of timed, multi-partner sex decathlon.

She estimates that men comprise 60% of the clients who come to her center seeking help for sexual online compulsivity issues.

Moreover, Young says, the sheer variety of sexual experiences offered by the Internet can present a challenge to monogamous relationships.

Still, says Machulis, teledildonics are “changing long-distance relationships for the better,” allowing couples to “finally be physical over the wire.” And, he argues, we “haven’t even seen the tip of the iceberg” in the field of virtual sex toys.

Allowing separated couples to stay in touch, almost literally, is only one of the many positive aspects that virtual-sex advocates see in the refinement of — and increasingly widespread access to — cyber-sex technologies.“One of the huge benefits is safety,” says Brenda Brathwaite, a veteran video game developer (whose credits include Playboy: The Mansion) and author of Sex in Video Games.In addition to STD-free interactions, Brathwaite says virtual worlds offer users the ability to explore sexuality in an anonymous environment.I was having sex with a Dutch girl when my wife walked in. “I don’t like the phrase ‘virtual sex,’” Lynn says, “because it trivializes the experience. “It’s not sex but it is sex,” says Regina Lynn, author of The Sexual Revolution 2.0 and a columnist on sex and technology for I don’t know where the real user was located, but our virtual meeting space within Second Life was called “The Netherlands.” Or maybe “she” was really a he, controlling a female avatar. If it’s not clear already, “virtual sex” can be a little complicated.

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